Behind the Scenes of Fallout, Gaming’s Most Unexpected Small Screen Triumph

The post-apocalyptic TV series is back to its platform, and it's safe to say that fans were agreeably astonished by the quality of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it managed to capture different facets of the player's experience.

We followed vault-dweller Lucy, attempting to uphold her morals and finding that the barren landscape made that exceptionally challenging; Max, the militant faction initiate, who starts doubting his cult's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated badlands.

Setting the Stage for a New Chapter

The debut season's ending unveiled crucial details about who helped cause the nuclear war that trapped a population in subterranean shelters for hundreds of years. It also raised numerous mysteries open for the next installment – and, now, hopes are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks the show's co-creator.

“Heading into the first season, people were like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the response to the show, so now people are arriving with more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch.

“It has a desert vibe, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tactile feel – its makers insisted on real props and locations were fabricated, reflecting the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to feel like it’s tangible.”

In fact, pretty much everything you see on-screen is physical, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is developed by skilled directors who are also longtime fans, alongside the game developers behind the video games. This mutual respect for the lore is apparent in the end result.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This schedule will allow for a altered weekly discussion, something the creators themselves are excited to engage with.

“It delves deeper, it’s bigger, it’s funnier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”

Katrina Wallace
Katrina Wallace

A passionate poet and storyteller with a love for weaving emotions into words, drawing from life's simple moments.