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Tale Echo Nest

Guitar Hero at 20 – The Plastic Guitar That Connected Generations Among Rock Generations

It has been two decades after Guitar Hero hit the market across the Atlantic, giving everyday gamers the opportunity to become rock legends. Figuratively speaking, but try telling that anyone who has nailed Free Bird’s four-minute instrumental break in front of a packed crowd of friends.

Developed by the developers, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the display in time with the music. Each riff corresponded to particular chords, producing the feel of a genuine live show.

Harmonix had already tried its hand in the music genre before partnering with RedOctane, later purchased by the gaming giant in 2006. Together, they established the groundwork for a surprising billion-dollar series which made a significant impact for many musicians included, introducing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles of licensing the songs – even though the first two games mostly used rerecorded tracks.

“We reproduced every song because the dollar figure prohibitive,” he says. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and our team was fairly certain it would fail. But once the game became a hit, and record sales airtime were going up, everyone wanted to participate.”

He adds: “One of the amazing things was the number of mothers and fathers got in touch expressing gratitude for introducing their children to the songs they adored. It became an intergenerational phenomenon.”

Classic Rock Gains Younger Fans

Northern Irish group one featured act included Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician the artist recalls the way the game revived older hits to the forefront: “Guitar Hero offered a larger, new demographic. Generally such music was considered music that was past it, but then when it was included in the title young people discovered it, suddenly it was cool. That legitimised it, and got rid of the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the band's first record remained unreleased stateside, meaning the game was a key medium of discovery for the band as they went on US tour opening for the rock giants. “The roadies had on Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Influence

Music's biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around their music collections and associated lore, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the group greater revenue compared to their studio albums. It moved well over 500,000 units in its first week, and demand for their songs rose of up to 40% during an era as the industry was already collapsing.

The series continues to inspire quick-handed dedication among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics and extensive personalization features. This track is challenging even in expert mode, not to mention performed at increased tempo and without missing a single one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.

“The game offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to pick up actual weapons and go to war,” says DragonForce guitarist the artist.

The band had already wrapped up a successful tour when Through the Fire and Flames appeared in the third game, but Li says it turned them into widely recognized. “I remember our distributors informing us that we were selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts at the event.”

Indeed, DragonForce’s exposure via the game was so immense that it has threatened to overshadow everything else accomplishments. Last year, the song featured in a trailer for a major film. “Previously I thought differently, but now I accept it,” Li says. “Should you just hear one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, be it for automobiles, apparel or video games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a music icon on the stage. Since the beginning, the creators believed there’s an instinctive human desire to make music, and their goal was to leverage innovation to enable everyone to participate”.

Most installments came out in just a five-year period between 2005 and 2010, including spin-offs such as the DJ version, including a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.

Titles like Clone Hero and newer releases have maintained the scene alive, and there’s expectations of something from the founders in development. A new studio has begun production on its debut music game. Original co-founders are both involved as special advisers. Is the world prepared to welcome another game following Guitar Hero?

“We thought those games might become similar to sports games where you can update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, so I’ve always been optimistic. There’s no reason why it can’t persist for future fans.”

About the author

Katrina Wallace

A passionate poet and storyteller with a love for weaving emotions into words, drawing from life's simple moments.

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